Sure, then I can only recommend you write your own reviews of all the entries based on your objective criteria and post it here and people will either agree or disagree with your assessments. And they might take your objective rationales into account when they cast their votes.
I’m not interested in bringing anyone down by giving numerical score to their entries, but I don’t mind giving some balance and objective feedback that should be more useful than repeatedly writing ‘’wow everyone did a fantastic job’’.
Footman
The good.
1. Overall layout is good, I like that the composition is solid.
2. Strong contrast, good for in-game environment.
3. Color scheme simple, but balanced. However, point no. 2 in the not so good section addresses something about this.
The not so good.
1. The idea to turn it into footman isn’t the most creative concept-wise as you have a blueprint to follow in a shape of a reference.
2. Blue is not a way to go on shoulders and knees, there is no TC there, so when you apply red team color concept no longer works.
3. Shading is a bit simplistic, not too consistent and could be better on metal material and cape.
PrinceYaser
The good.
1. Overall concept is alright, texture does convey the general idea to a certain degree
2. Shoulderpads are well drawn. Hands and feet are also good, although could be less sharp. I like the way loincloth is done, clear, contrasted and defined.
3. Has bright highlights which are necessary for in-game environment.
The not so good.
1. Cape is simply too blurry.
2. Color palette lacks contrast, everything except TC kind of blends into one, especially with in-game camera.
3. Some parts aren’t defined as much as they should be, not easy to read. Focal points definitely need more adjusting, face doesn’t draw enough attention.
Shido
The good.
1. Interesting concept, solid overall layout.
2. Design choices in terms of shapes of details on tusks, weapon are well drawn, the balance is done well there.
3. It has strongly defined parts, divided into two color categories.
The not so good.
1. This pale yellow hue choice isn’t the most flattering when you want to emphasize on the sun, fire parts, because this blue dominates them and is more vibrant, which should be vice versa.
2. Overall more shading to define focal points would be good option.
3. Some details on the mask are made with thin lines, these are somewhat too sharp and flat, the issue is also they blend when you view from distance.
A.R.
The good.
1. Unwrap is well drawn.
2. Concept is simple, but clean, easily readable.
3. Color palette is good, however could use more saturation having wc3 environment in mind.
The not so good.
1. Texture when applied on model appears a bit unfinished and rushed, somewhat blurry as you chose to work on 256x256.
2. The TC color tone on shoulder pads doesn’t mach TC tone elsewhere. Color overall is a bit too desaturated, especially for wc3 environment.
3. In-game it lacks stronger bright tones and highlights.
Vinz
The good.
1. Color scheme is quite good, design is clean and readable
2. TC is well incorporated, wheels are best drawn part and are the drivers of the texture
3. General idea is conveyed quite good.
The not so good.
1. Wolf head bit too simple in terms of shading and details. It’s the main focal point, it’s got to be the best illustrated part.
2. A bit too sharp in places where it shouldn’t be, I’d even reduce the shininess, details and contrast of some less important parts where you don’t want to draw the viewer.
3. Blue metal may be too saturated, also it has somewhat simplified highlights in the center part, gradients could be utilized more.
Nightmare
The good.
1. Colors are well balanced. Lizard especially has good gradients of green and color combination work well.
2. Nice design on the bow.
3. Composition is simple, but like the colors, balanced and conveys the idea solidly.
The not so good.
1. The wrap and direction of the gold parts on the dress is something I find problematic. Also the purple part of the dress covers the dark blue part, so there should be shading added where they meet to illustrate this more clearly.
2. In-game needs more bright highlights.
3. Some sharp and flat cartoony features don’t necessarily enhance the whole thing.