- Joined
- Jun 2, 2009
- Messages
- 1,165
My map have a triggers like this
Now i want to implement it just like my first trigger but i am not good at custom scripts.
How can i shrink this triggers (this is for player 8) for all players jus like the first trigger?
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TimerKacmaLord
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Events
- Time - BotLorddanKacma[2] expires
- Time - BotLorddanKacma[3] expires
- Time - BotLorddanKacma[4] expires
- Time - BotLorddanKacma[5] expires
- Time - BotLorddanKacma[6] expires
- Time - BotLorddanKacma[8] expires
- Time - BotLorddanKacma[9] expires
- Time - BotLorddanKacma[10] expires
- Time - BotLorddanKacma[11] expires
- Time - BotLorddanKacma[12] expires
- Conditions
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Actions
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For each (Integer A) from 1 to 12, do (Actions)
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Loop - Actions
- Custom script: if (GetExpiredTimer() == udg_BotLorddanKacma[bj_forLoopAIndex]) then
- Set zBool_AILorddanKacmaInteger = (Integer A)
- Custom script: exitwhen true
- Custom script: endif
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Loop - Actions
- Set zBool_AIKaciyorLorddan[zBool_AILorddanKacmaInteger] = False
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For each (Integer A) from 1 to 12, do (Actions)
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Events
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DevilHerodanKacP8
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Events
- Unit - A unit Is attacked
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Conditions
- ((Attacking unit) is in DevilHerolariPlayer) Equal to True
- (Attacked unit) Equal to zU_AIHero[8]
- zBool_AIFallBackHERO[8] Equal to False
- ((Attacked unit) is in zUG_RegenReaper) Equal to False
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Actions
- Set xINT_TEMP[8] = (Level of (Attacking unit))
- Set xINT_TEMP2[8] = (Level of (Attacked unit))
- Set xINT_TEMP3[8] = (xINT_TEMP[8] - xINT_TEMP2[8])
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- xINT_TEMP3[8] Greater than or equal to 3
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Then - Actions
- Set zBool_AIFallBackHERO[8] = True
- Set TempPoint = ((Position of (Attacked unit)) offset by 800.00 towards ((Angle from (Position of (Attacking unit)) to (Center of PreviousTarget[8])) - 0.00) degrees)
- Unit - Order (Attacked unit) to Move To TempPoint
- Game - Display to PG_Debug for 1.00 seconds the text: (Name of the current trigger)
- Custom script: call RemoveLocation (udg_TempPoint)
- Countdown Timer - Start BotHerodanKacma[(Player number of (Owner of (Triggering unit)))] as a One-shot timer that will expire in 4.00 seconds
- Wait 4.00 seconds
- Set zBool_AIFallBackHERO[8] = False
- Set TempGroup = (Units within 800.00 of (Position of (Attacked unit)) matching (((Matching unit) is in zUG_CreepsReaper) Equal to True))
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Unit Group - Pick every unit in TempGroup and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Number of units in TempGroup) Greater than or equal to 1
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Then - Actions
- Game - Display to PG_Debug for 1.00 seconds the text: (Name of the current trigger)
- Unit - Order zU_AIHero[(Player number of (Owner of (Attacked unit)))] to Attack-Move To (Center of NextTarget[8])
- Custom script: call DestroyGroup (udg_TempGroup)
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Else - Actions
- Custom script: call DestroyGroup (udg_TempGroup)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
- Else - Actions
-
If - Conditions
-
Events
Now i want to implement it just like my first trigger but i am not good at custom scripts.
How can i shrink this triggers (this is for player 8) for all players jus like the first trigger?