• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

HIVE

Retera
Retera
Can you tell me how you expect that might work?
Retera
Retera
For me, that already is the File>Import of my tool. But other people usually struggle to figure it out
deepstrasz
deepstrasz
I do import the other model to the first but I'm strictly referring to reassigning the matrix of setting a new parent or something like that. The first just kills the animations of the linked model. I'm trying to figure out a way of that not happening but the models would still be linked to each other, of course, one should submit to the other in the sense that it should have its own animations working but follow the movement of the other. Like, if I have a floating Outland rock that I want an Arcane Observatory on, if I link the observatory to the rock, it loses its animations but moves up and down with the rock's.
Top